The New York Times has an interesting article on free speech, social responsibilty, and the blurring of the line between cybergames like Sims Online and the 'real' world. Typically the article goes after thot button issues of sex and teenagers, but does raise some interesting points about how much control 'players/customers' have over the rules of the game and thus really creating an online community. It would be interesting to see what would happen if a game developer applied an open source model of development and game play games like Everquest and Sims Online.



Recent comments
20 hours 35 min ago
1 day 21 hours ago
3 days 4 hours ago
3 days 5 hours ago
6 days 21 hours ago
1 week 2 days ago
1 week 2 days ago
1 week 3 days ago
1 week 3 days ago
1 week 3 days ago