C. Beavis's Popular Culture, textual practice and identity: literacy and the new technologies in the middle years of schooling
From the abstract: This paper explores young people's textual engagements with electronic and other forms of popular culture, and the changing nature of literacy in the context of commodification, mass marketting and the new technologies. Building on school based studies exploring computer games in the classroom and the Pokemon phenomenon, it examines ways in which popular texts are read, and narrative and generic elements incorporated into the curriculum and into students' spoken and written texts. Drawing on Green's model of cultural, critical and operational dimensions of (technological) literacy, it examines issues of literacy and culture, identity and critique for teachers and students in the middle years, and their implications for constructions of literacy and curriculum.



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