fun stuff

Fun Stuff
02 Jun

Illegally Copying Floppies while wearing Power Gloves!

in fun stuff, new technologies, open content, open source, privacy & security, video games

Cover of Armchair Arcade Issue #3!And now for something completely different...ARMCHAIR ARCADE MARK THREE. It's all here--fantastic gaming devices! Perspective! MUDs! Homebrew! This issue was a long time in coming, but it's packed full of goodies and laced with intelligence. I hope you will enjoy my contribution--THE VIDEOGAME IN THE AGE OF MECHANICAL REPRODUCTION--which is sure to thrill seeking knowledge of how intellectual property laws have frozen videogame innovation. I've also written a piece that explains how one goes about writing about videogames...WHY WRITE FOR ARMCHAIR ARCADE? Heehee..

Issue 3's articles:

08 May

Subservient Chickens?

in fun stuff, internet, new media

What can I say? This has to be the strangest BK advertising campaign in history. The idea is simple--tell this chicken what to do. I tried having him jump, dance, and hit himself with a pillow. The possibilities are endless.

Is it just me, or is this truly a bizarre marketing campaign?

06 May

Hey, Hey, 16 K ! !

in fun stuff, information architecture, internet, new technologies, rhetoric

Ah...There are those of us for whom flash videos like this one bring back almost overweening nostalgic neuroses. This little gem of hilarity pokes (and peeks) fun at modern software--which takes 16K just for a letter. This musical tribute to the golden days of personal computing (when even a 8-year old could learn to program and produce competitive games) is well worth the download, though you ought to be using your computer to DO YOUR HOMEWORK, not play games or--far worse--watch musical flash videos glorifying the playing (and programming) of games for the C-64, Acorn, and Spectrum. :-) Enjoy!

04 May

Critical Pedagogy and AFDBs

in fun stuff

Obviously we computers and writing people talk a lot about all kinds of interesting technology that may have serious implications for our pedagogy. Still, while most of us feel comfortable describing ourselves as teachers interested in technology--theoretically, practically, critically, socially, and politically--I am somewhat disappointed when, over and over again, I learn that what most computers & writing people mean by the word "technology" is, whether intentional or not, strictly limited to a computer (or the internet).

What's with all the hubbub about computers? What about other technology that, whether directly or not, shapes the writing and critical processes of our students? Why are there no analyses of "digital wristwatches and writing?" Or "cell phones and writing?" Where are the dissertations examing the interstices of composition and vibrating pens that light up, or the scholarly monographs revealing new understandings of how Etch-a-Sketch and Lite Brite have changed literacy forever?